Sabre Ground Command (SGC) is a new Arma 3 unit built by players who were tired of chaotic public ops and bloated milsim groups. We're starting small, but focused — creating something tight-knit, structured, and actually fun to be a part of.
We strike a balance between realism and approachability. You won’t find any hardcore LARPing here, but we do take our missions seriously. Every op is built to deliver immersive, objective-driven gameplay that makes teamwork matter — whether it’s clearing buildings, holding zones, or running support.
At the core of SGC are Strike Teams — 6-man squads built for mobility, clear comms, and decisive action. Everyone has a role, from riflemen and medics to JTACs and fire support. You don’t just show up and wander around — we run organized missions where every role fits into the bigger picture.
We’re not trying to be the biggest or flashiest group. We’re trying to do it right. Promotions aren’t given for just showing up — they’re earned through consistency, comms discipline, and being someone your team can count on. New leaders are mentored, not thrown into the deep end.
SGC runs scheduled operations (with breathing room for real life), and we keep things focused — no bloated modlists or 3-hour ops just to get to the first contact. Every mission is custom-built with persistent campaigns and handcrafted objectives that evolve based on player performance.
We’re still growing, still learning, and still improving — and that’s the whole point. If you want to help build something that respects your time, values good teamwork, and isn’t afraid to break the mold, SGC might be your next home.
So if you’re done with the same recycled Zeus ops, aimless public lobbies, or overbearing milsim groups, come help us build something better.
We’re just getting started — and we’re doing it the right way.